Tag Archives: game

Heavy Rain™ Costume Kit

Heavy Rain™ Costume Kit

Details

Five costumes and a set of stickers based on characters from the PS3 Thriller Heavy Rain, including Madison, Jayden, Shelby, Ethan, and the Origami Parajita with a great big red jam stain all over it, sticky!

Contents

  • Madison's Hair, Madison's Jacket, Madison's Trousers
  • Origami Pajarita
  • Ethan's Hair, Ethan's Trousers, Ethan's Jacket, Ethan skin
  • Shelby's Trousers, Shelby's Jacket
  • Jayden's Glasses, Jayden's Glove, Jayden's Hair, Jayden's Jacket

Release date: 06/08/2010

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Heavy Rain™: Origami Costume

Heavy Rain™: Origami Costume

Details

A calling card left at the scene of a crime, this one has jam spilled on it, sticky!

Contents

  • Origami Pajarita

Release date: 06/08/2010

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Heavy Rain™: Shelby Costume

Heavy Rain™: Shelby Costume

Details

A retired police officer, currently working as a private investigator.

Contents

  • Shelby's Trousers, Shelby's Jacket

Release date: 06/08/2010

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Heavy Rain™: Jayden Costume

Heavy Rain™: Jayden Costume

Details

An FBI Profiler sent to support the police force with their investigation into the Origami case…

Contents

  • Jayden's Glasses, Jayden's Glove, Jayden's Hair, Jayden's Jacket

Release date: 06/08/2010

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Heavy Rain™: Madison Costume

Heavy Rain™: Madison Costume

Details

A photojournalist who suffers from chronic insomnia.

Contents

  • Madison's Hair, Madison's Jacket, Madison's Trousers

Release date: 06/08/2010

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Heavy Rain™: Ethan Costume

Heavy Rain™: Ethan Costume

Details

After losing one of his sons in a car crash, Ethan is very protective over his surviving son.

Contents

  • Ethan's Hair, Ethan's Trousers, Ethan's Jacket, Ethan skin

Release date: 06/08/2010

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Media Molecule need you to help them finish LBP2!

Media Molecule are in desperate need of a Production Server Developer and a Network Programmer. If you think you can help them out, head over here now! http://www.mediamolecule.com/blog/article/we_really_need_people_to_help_us_finish_littlebigplanet_2/ From MM.com: Now we’re all settled in our new digs, we need to finish making a video game. In order to do so though, we are missing two vital [...]
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Red Dead Redemption – Off the Wall: Episode 3

In this episode we discuss some of the reasons why we both agree that Red Dead Redemption is a game on top of our favorite all time games list. An immersive world like none other, Red Dead Redemption is a must own game for anyone wanting to play through an open world set in the west, complete with showdowns, hunting, horseback riding through the countryside and so much more. There's really too much to talk about in one 10 minute video but hopefully, if you haven't played this game, this video will help give some insight as to why you need to go get it now!
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ModNation Racers Costume Pack

ModNation Racers Costume Pack

Contents

  • Skin, Eyes, Cuffs, Racing Helmet, Jacket, Trousers

Release date: 05/25/2010

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‘Turbo! Pack’ Development Diary 12: ‘Plane Stupid’

– Sarah Hefford, Artist

Daga daga daga! If we’re perfectly honest, the jump jet caused us rather more problems than we would have liked. It’s such a cool vehicle though we struggled through, since we couldn’t bear to let it fall by the wayside. The plane itself again follows the military style from the last two levels, so you can now expand your domination of land and sea by taking control of the Little Big skies too!

As with all the other vehicles we designed what the jump jet looked like before we designed the level, because its capabilities really defined what sort of gameplay we could use. This one took a little more thought than most of the others however. The first major decision we made was to build the jet from a front-on perspective, whereas all the other vehicles (barring the pogostick) are portrayed from the side. This was because it had to be very balanced in order to have as much control over flight as possible – the solution to this was to make it symmetrical, and enclose Sackboy in a small space so that his weight wouldn’t upset the balance as he moved from side to side.

Originally it only took up two thin planes and one thick plane, but fairly early on we decided to make it use two thick planes and two thin planes, so that it had space for a cockpit that could be reached by running up the wings.

Dev diary

Recreating the jet out of 3D meshes was simple because the design was so dependent on its shape to start with that all we needed to do was give it a splash of colour. Actually this was probably the easiest part of the whole level! Did you know you can manually alter how big the bevel on a material is? Using the Corner Editor tool, move one point (one near a corner usually works best) really close to another and you should see the bevel get smaller. If it doesn’t work at first, try picking another point to move. Since our stickers only cover the front of an object, this is really useful for using stickers to disguise materials that have a noticeable bevel, such as dissolve, pink and peach floaty.

Dev diary

From an artistic point of view, the main problem that we’ve had while building this level is that the jump jet’s flight is blocked by objects in any plane except the front thin (unless they’re made of gas). In addition, we’ve had to be careful that there aren’t any weird nooks and crannies that the jet could get snagged on. To maintain the freedom of flying we’ve had to leave as much open space as possible without allowing you to wander off and get completely lost (eek!), whilst at the same time providing enough interestingly shaped landscape to let you know exactly where you are in the level. This means being really cunning with our materials in order to signpost the different areas of the level as much as possible, and the stickers have to be really punchy and stand out. As Andy said, headaches all round.

Since this is the last level in the ‘Turbo! Pack’ we won’t give too much more away. Those tricksy toy soldiers are up to something though, so expect big explosions and tons of destruction. Oh, and a nice happy ending. :)

Find out more

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